The Trickster and Gizmo Girl come to Gotham City
Posted: Mon Sep 03, 2007 9:19 am
** Just a quick little tale as inspiration strikes**
Batwoman and Flamebird meet the Trickster and Gizmo Girl
Everett Bannister, the 47 year old owner of the Gotham based One Armed Bandit Novelty Company, the largest manufacturer of vending machines and slot machines, was well known for his unyielding work ethic. It was reported that he worked 12 hours a day, 7 days a week in his modest office that was centered in the large factory building in the industrial section of Gotham City. At his side as always was his loyal secretary, Ms. Christie Honeypenny, the twenty something lovely that presided over the office while Mr. Bannister labored away. On a quiet Sunday morning, the streets of the industrial area were very quiet. Almost all of the businesses and factories were closed and the employees of the One Armed Bandit Novelty Company too enjoyed the day off. Only Everett Bannister and Ms. Honeypenny were in the huge factory on this seemingly uneventful Sunday as a small panel truck drove up to the loading dock area of the large complex. Truck traffic wasn't uncommon in this business area of the city, but the occupants of the truck were odd indeed. Instead of the middle-aged truck driver one usually saw behind the wheel, a smartly dressed young attractive couple exited the vehicle. Devon Manchester, a 29 year old man of modest height and build, looked like a person of importance in a charcoal gray designer suit and $500 sunglasses. His wife, Jana Manchester, a petite 25 year old half-Japanese, half-Caucasian woman, too wore a provocative power suit. Jana's black blazer, short black shirt, and black pantyhose contrasted nicely with her stylish white blouse. She too wore expensive sunglasses and carried an expensive Nikon camera. They looked like any other yuppie power couple, attractive, well-dressed, and well-to-do. This was their first trip to Gotham as they were quite notorious in their hometown of Bay City. Notorious as the husband and wife criminal team know as Trickster and Gizmo Girl. Undercover in their business suits, instead of their much more garish criminal costumes, they hoped to pay Mr. Bannister a visit. Posing as journalists, they hoped to subdue the hard working Everett Bannister and his trusty secretary and make off with a few vending machines to start their crime spree in Gotham. As with most deranged criminal masterminds, their ultimate goal wasn't to become filthy rich. Trickster and Gizmo Girl hoped to collect the ultimate prizes. The prizes being the gadget-laden utility belts of Batwoman and Flamebird.
Walking around to the front office of the One Armed Bandit Novelty Co., Devon and Jana entered the unlocked front door to see a brightly lit small office with the bespeckled blonde cutie, Ms. Honeypenny, pouring over sales receipts at the front desk.
"Hello, is Mr. Everett Bannister in?," inquired Devon as he and his lovely raven haird wife approached the desk.
"Ah, yes he is," stammered the surprised secretary, unaccostumed to seeing any visitors on Sunday, "but he's not seeing anyone today."
"Um, that's a surprise to me, I'm Bill Wellington of Business Monthly and this is my photographer, Lacy Turlington," Devon stated confidently. "We were doing a cover story on Mr. Bannister and he told us this was the best time to interview him."
"Well, this is the first I've heard of any sort of interview," Ms. Honeypenny said as she looked up from her paperwork. "Mr. Bannister and the media relations people normally brief me on any...."
As the diligent secretary tried to explain that there would be no interview today, Jana slid a slender finger over the flash attachment to her camera. With a simple press of a small button, a blinding flash enveloped the entire front office. The stunned Ms. Honeypenny was frozen in mid-sentence before her eyes rolled back and her eyelids gently closed. As if in slow motion, the silenced secretary fell forward face first on her desk. Knocked out by the flash of light, Ms. Honeypenny took a forced rest upon her pile of paperwork. Sinister smiles crossed the faces of our well-dressed imposters.
"The neural paralyzing ray does it again, honey," marveled the grinning Devon, his eyes alight at the stunning of Mr. Bannister's secretary.
"Now that's what I call trick photography," giggled the raven haired Jana, still caressing the camera in her hands. "These special protective sunglasses you designed worked better than I hoped and yet so stylish..."
"Anything I design would look beautiful on you, my cupcake," gushed Devon as he saw the compliment redden the face of his blushing bride. "Now, let's deal with Mr. Bannister and get what we came for."
With the noise out front, a concerned and agitated Mr. Bannister emerged from his back office. How was he to get anything done with all this racket out front? Ready to castigate his secretary for not dispatching these unwanted visitors, Mr. Bannister was shocked to see the attractive young power-suited couple standing before him. He was also stunned to see his loyal secretary sleeping on the job.
"What in the blazes is going on out here?," boomed the angry Everett Bannister. "What in the Sam Hill happened to Ms. Honeypenny?"
"Pardon us, Mr. Bannister, but we're here from Business Monthly magazine to do a story about theft in Gotham City," Devon replied calmly as he pulled a pen from the inside pocket of his jacket. "Specifically, the theft at One Armed Bandit Novelty Company."
"What theft? I'm calling the police," spat the disgusted Mr. Bannister.
"The theft occurring right now, Mr. Bannister," Devon laughed as he pointed the pen in the direction of Mr. Bannister and fired a small dart into the fleshy area of his neck.
The pin-sized tranquilizing dart make quick work of this titan of industry as he staggered suddenly over unsturdy legs. Mr. Bannister's right hand clutched the side of his neck out of reflex as his eyelids grew heavier. As the knockout potion did its worst, Mr. Bannister's eyes closed as he collapsed in a heap on the floor. The satisfied criminal duo grinned and exchanged admiring glances.
"Felled by a simple tranq dart," Devon smiled, "but we don't have time to tag and bag him."
"A guess the pen is mightier than the sword," Jana joked as she spun puns that would make any superhero sidekick winch.
"Deliciously corny, my sweet," cooed Devon as he lovingly embraced his wistful wife, "but our work isn't yet done. Let's get those machines loaded before the authorities arrive and once we add our special mechanical touches, Gotham will be ours to plunder."
"...and the utility belts of Gotham's caped crusaders, Batwoman and Flamebird, will be our newest toys," added the gleeful Jana.
Hours later, in the early evening hours of that eventful Sunday, the awakened Mr. Bannister and Ms. Honeypenny were relating the story of the robbery by this young couple to the Gotham City Police. Both were perfectly fine after the assault, but they did have trouble giving a good description of the robbers. The neural paralyzing ray and the tranquilizing dart did a number of the short term memory of Ms. Honeypenny and Mr. Bannister. This wasn't helped by the fact that the criminal duo wore sunglasses. After giving the police a description of the various missing slot and vending machines that were taken in this brazen daylight robbery, the most useful piece of information Mr. Bannister could provide was that the slot machines were rigged with tracking devices, installed in case they were lifted from casinos. The puzzling part of this heist was that the machines taken were completely empty. All coins inside the slot machines were removed by the casinos that leased them previously and the vending machines were cleaned out of all money and merchandise. Why would two unlikely looking thieves plot such a risky robbery to steal machines of little value. As in the case of most confounding crimes that befuddled Gotham's finest, Commissioner Hamilton placed an urgent call on the emergency red "Bat" phone.
After a revitilizing trip to the gym on this sleepy Sunday, Jessica Hansen and her niece, Christine, returned to their suburban apartment just outside of Gotham City. In their civilian alter-egos, they were simply a raven-haired aerobics teacher and a student. Once trouble began, Jessica and Christine became the sexy masked, spandex-clad defenders of Gotham, Batwoman and Flamebird. A yoga class was just what the doctor ordered after a tangle with the mind-bending supervillain, Dr. Mesmero. After using his considerable hypnotic powers to convince the dynamic duo they were tightly bound by entangling vines which magically emerged from his top hat, Batwoman and Flamebird were frozen in place as their minds were forced to play devilish tricks on them. Bound in place only by the mental suggestions of Dr. Mesmero, it appeared the sinister sideshow magician had defeated the dynamic duo. However, the muscle spasms in the powerful nylon-clad legs of Batwoman broke the hypnotic spell as she used the element of surprise to spring into action to subdue Dr. Mesmero and his assistant, Ms. Dazzle. Being frozen in place for an extended period made for tight, tired muscles and Jessica and Christine felt enormous relief from the extensive, but painful, stretching exercises.
"Holy hamstrings, Jessica," boomed the young Christine, better known as the Teen Wonder, Flamebird, "I never imagined my muscles could get so tight."
"Yeah, I think my entire body was cramping up before wiping the floor with that Dr. Mesmero and that short-skirted assistant of his," groaned a still sore Jessica. "Unfortunately, its back to Benjamin Harrison High tomorrow. I think we both could use a couple of vacation days after that little adventure."
"Unfortunately, we're doing the review for that big Physics final exam tomorrow," sighed Christine, still rubbing the back of her arms. "I'd love to take a sick day, but I can't."
"Besides, too much time off looks awfully suspicious," noted a somber Jessica, realizing the gravity of balancing the responsibilties of two lives, "we take enough time off fending off the various villains threatening Gotham City..."
With that, the beeping of the emergency Bat-phone went off, feeling the air with a high-pitched buzzing sound. Rest and relaxation would have to wait. Batwoman and Flamebird were needed yet again.
In the abandoned warehouse, not far from One Armed Novelty Co., the former home of Romero Novelities Inc. sat vacant. Inside, however, the new lair of Trickster and Gizmo Girl was constructed inside. The villainous masters of tricks, traps, and booby trapped machinery were now clad in their more familiar spandex costumes. The modest built Devon, more the mod model type than burly muscle man, wore a red and black bodysuit. Divided straight down the middle, the left side of the suit was red, with matching red gloves and boots while the right side was black. A yellow utility belt, filled with criminal concoctions, was wore at his waist and his eyemask too was multi-colored, red on the left eye and black on the right. Gizmo Girl wore a similiar costume over her shapely 5'5 frame. A flourescent green and black tight spandex bodysuit, she too was split down the middle with a shocking shade of green on the left and black on the right. Gizmo Girl too wore a yellow utility belt, but added a tiny pair of green briefs she wore over her suit. Being experienced criminals, very familiar with the ins and outs of the novelty machine business, they knew the slot machines they stole contained tracking devices. Before unleashing their criminally rigged vending machines on the unsuspecting populace of Gotham City, the Trickster and Gizmo Girl decided it best to deal with Gotham's sexy spandex super-duo, Batwoman and Flamebird, first. Besides, the real bounty they hoped to leave Gotham City with, the utility belts of Batwoman and Flamebird, was a prize they couldn't wait to get their hands on. Plus, with the dynamic duo under wraps, they would be no heroine capable to halting their proposed crime spree. Trickster and Gizmo Girl's Gotham vacation was shaping up to be a profitable one indeed. There was only the matter of preparing the lair for the upcoming arrival of Batwoman and Flamebird and time was drawing near as they put the finishing touches on their booby-trapped machines. The large abandoned factory they set up had a control room on the secnod floor above the main floor of the warehouse. The Trickster and his lovely wife waited there, with the control panel to activate their various traps at their gloved fingertips.
Not long after receiving the call from Commissioner Hamilton, Jessica and Christine changing into their form-fitting costumes and sped downtown to police headquarters via the Bat-Cycle on this Sunday evening. Jessica, the 28 year old raven haired teacher, was clad in her yellow sleeved leotard, with her red gloves, boots, cowl, cape and shiny tan pantyhose. The red bat insignia was displayed proudly across her ample chest and her impressive yellow utility belt was slung low on her curvacous hips. Christine, the 18 year old with short blonde hair, was costumed in her sleeved red leotard, with her signature yellow eyemask, boots, gloves, and short cape. She too wore matching shiny tan hose on her lovely gams and a bright yellow utility belt on her petite waist. The dynamic duo looked as spectacular as ever in their spandex costumes, looking no worse for wear after their recent battle with the demonic Dr. Mesmero. They bounced off the cycle (well Batwoman bounced off the motorcycle, Flamebird sprang out of the sidecar) and ran up the steps to meet with the concerned commissioner.
"...so what you're telling us, Commissioner," reasoned Batwoman as she paced about the lavish office, deep in thought, "is that we have no idea who these criminals are, other than they a young couple in 300 dollar suits with some trick knockout devices, and they stole vending and slot machines that had no money in them."
"Exactly, the descriptions of the two was a bit hazy since the only two witnesses were knocked out," explained Commissioner Hamilton. "The tactics they used to subdue Mr. Bannister and Ms. Honeypenny are of great concern as well as taking machinery that as little to no value. Why would these thieves go through all the trouble to steal things like that?"
"Well, the use of 'knockout devices' sounds like every villain or villainess we encounter," interrupted Flamebird, pounding her fist into her open hand, and only half-joking. "Besides, most of these odd robberies usually involve stealing items that can be used for some other purpose, to hatch much bigger heists."
"Commissioner, my impetuous young partner has a point," explained the still pacing Batwoman, "these bizarre burglaries are a way of securing something these villains need for their larger scheme. What Flamebird doesn't realize is that the use of those 'knockout devices,' as you call them means we're not dealing with your garden variety petty thieves. Their methods indicate the work of a supervillain."
"But which one? These doesn't fit the M.O. of any of the usual suspects," interjected the puzzled Commissioner.
"Well, a villain in disguise with a sexy henchwoman working alongside sounds like most of the male villains we run in to," added Flamebird. "But a young man? Usually the villains are middle aged creeps."
"Hmmm...," Batwoman thought aloud, "the young part throws me off too, unless the woman is the brains behind this heist, even though she sounds a bit small for obvious choices. We might be dealing with someone new to the supervillainy game or someone new to Gotham City. There's really so little to go on."
"Well, there's a bit more than you realize, Batwoman," piped up the hopeful Commissioner. "Mr. Bannister provided us with a remote control that's linked with the tracking devices inside the stolen slot machines. Wherever these machines are stored, they will be easy to find. Hopefully these villains are in the same location as the machines."
"Its all we've got to go on," chimed in a skeptical Flamebird, "but I don't like walking blind into the lair of a pair of villains we know absolutely nothing about."
"Well, its the best we can do now, Flamebird," Batwoman said calmly. "Perhaps the element of surprise will be on our side, but the only way to know who we're dealing with is to pay them an unexpected visit. Flamebird, let's go...the mobile Bat-computer on the Bat-cycle should help us locate the whereabouts of the stolen slot machines, a sort of super-charging this remote control..."
As the dynamic duo sped off and linked the Bat-computer with the tracking devices, courtesy of the remote Mr. Bannister had provided them, the location of the abandoned Romero Novelities Inc. was revealed. Another novelty themed villain or villainess? The Jokester and Gag Girl immediately come to mind, but they are both behind bars after their last encounter with Batwoman and Flamebird. Maybe the word 'novel' has some significance? 'Novel' as in a book, indicating the work of the Bookworm. Yet the Bookworm is safely secured behind the padded walls of the Harkham Asylum. Only a visit to the abandoned factory would let them know for sure.
When the Batcycle arrived with the beautiful Batwoman and foxy Flamebird in tow out front of the decaying abandoned factory, darkness had engulfed Gotham on this late Sunday evening. There was no indication of any movement inside as the entire building looked dark inside. The broken and grimy windows around the facility only reflected the moonlight from above. Standing at the front entrance of the building, which was boarded shut, Batwoman and Flamebird decided to take a familiar route inside. Hoping to spy any suspicious activity from the skylights above, the spandex-clad superchicks threw their Bat-a-rangs up to the top of the three story building and climbed up the wall with their super-strong Bat-ropes. ONce on top of the roof, they realized that the skylights were little help. The area below was completely dark and even the small sliver of moonlight did little to show what was waiting below.
"Maybe the thieves just stashed the machines here," Flamebird thought aloud, "or dropped the tracking devices here to throw us off their path."
"Sound reasoning, Flamebird, I'm beginning to think the same thing," nodded Batwoman. "But there's only one way to know for sure. This skylight is open wide enough to fit through and we can secure our Bat-a-rangs to repel down inside the building."
"Ouch, all this climbing and repelling is killing my sore muscles," groaned the tired Teen Wonder.
Inside the building, in the second story control room, the Trickster planted a soft kiss on the cheek of his criminal partner, Gizmo Girl. The hidden security cameras on the roof gave the villainous duo a good look at the visitors looking about.
"It appears our guests have arrived, my sweet," hummed the Trickster in a sinsiter tone. "Fortunately, we are more than ready for their arrival."
"And those super-equipped utility belts will be all ours, hunny bunny," gushed Gizmo Girl.
Batwoman and Flamebird repelled cautiously into the darkness inside the abandoned factory. The area below was completely concealed as they slowly guided their path downward. Concerned that they may hit some elevated platforms or fall healong into an awaiting villain's clutches, the dynamic duo took the three story trip to the ground floor without incident. Once their go-go booted feet were securely on the floor, they released their ropes and felt their way around the pitch black abyss.
"Way too dark to see anything, Batwoman," Flamebird whispered. "It seems completely empty."
"Yes, way to dark, too bad the infra-red Bat-goggles were broken by the sonic scream of Mockingbird," Batwomen whispered back. "I'll send a silent sonar pulse from the buckle of my utility belt to see if anything is around us..."
Before Batwoman could get to her belt, the lights above burst on above them. Going from complete darkness to bright flourescent white lighting hurt the eyes of the spandex superfoxes and blurred their vision for a brief moment. A brief moment was all the Trickster and Gizmo Girl needed. Looking around in a haze, Batwoman and the Teen Wonder could see various vending machines against the walls of a fairly small confinded area. Before they could gather their bearing, a sliding wall was activated in the middle of the room, splitting it into two separate rooms. Unfortunately for Batwoman and Flamebird, the sudden wall that suddenly slid between them separated our costumed crime-fighters, quarantining them into separate quarters. Our heroines pounded on the wall that divided them, keeping them apart, hoping the other was O.K.
"Batwoman! Batwoman! Are you there?," Flamebird shouted as she punched at the solid concrete partition to little effect.
"Flamebird! Yes, I'm right on the other side of this wall that came out of nowhere,"
exclaimed Batwoman. "The wall won't budge..."
"Some kind of trap, Batwoman," yelled Flamebird, turning about to see the small room with no doors and surrounded by various vending machines.
"It appears so...there's a slot machine mounted on my side, I'll get my Bat-tools out and blast through the weak spot in the wall," Batwoman shouted as she reached into her belt for a metal file to probe the concrete surface that separated her from her sidekick.
As Flamebird stepped back from the wall and scanned for any surprises, images of the brightly colored costumed Trickster and Gizmo Girl emerged out of nowhere. They seemed to suddenly materialize from thin air. No door was opened, trapdoor or otherwise, to allow their entry, but the figures were so clear, the appeared very real and menacing. Trickster stood with hands on hips as a smirking Gizmo Girl took a cocky stand with a strange looking ray-gun in her gloved hand at her side.
"Hello, Flamebird...I'm the Trickster and this is my associate, Gizmo Girl," Trickster stated before the stunned and scared Flamebird. "Perhaps you've heard of us. We've created quite a stir in Bay City."
"...and Ms. Teen Wonder, you've probably heard of my neural paralyzing ray that will quickly render you unconscious," Gizmo Girl giggled as she drew the ray gun up to Flamebird's face. "Don't worry, hun, its quite painless."
Seeing these villains suddenly appear froze Flamebird in fear for a brief moment, but the sight of some brain zapping stun gun in her face forced her into action. The Teen Wonder sprang forward to grab the gun that was mere inches from her face, but to her shock and surprise...Flamebird ran right through the image. Trickster and Gizmo Girl were not in the room, only a realistic holographic image of the two villains laughing as she ran right past the projections.
"Holograms!," Flamebird spat with anger as she was truly fooled. The projected images of the two villains were see apparant as they laughed heartily at their little joke.
The Teen Wonder ran right into an old cigarette vending machine and she grabbed the sides to stop herself from running right into it. She spun around as she could hear the voices from the hologram taunting her and the dismayed voice of Batwoman asking what was going on.
Facing the laughing images, with her back to the cigarette machine she almost ran into, a stern and angry look crossed Flamebird's masked face.
"What's the meaning of this?," shouted Flamebird, assuming a fighting stance, even though the images before her were only holograms. "What do you want?"
"We want to warn you about the dangers of smoking, Flamebird," the holographic Gizmo Girl stated, mocking the public service announcements Batwoman and Flamebird did on the dangers of tobacco use. "Stay away from the cigarette machine, Wonder Teen, you'll be surprised how easy it is to get hooked..."
As the hologram spoke, a thin hook-like wire sprang from a hidden compartment in the side of the vending machine. Flamebird stood before the images that mocked her, unaware of the booby-trapped machine operating behind her. The hook slid out silently until it wrapped around the chest and arms of the stunned teen superheroine, pinning her arms to her sides just below the bust and dragging her back to the front of the cigarette machine. Pulled back with her back pinned to the machine, with her arms secured tightly to her sides by the metal hook, the Teen Wonder was helpless as she struggled to free herself with no success.
"Something...grabbed me...pinned back...can't...free...can't free my arms," Flamebird cried as the hook coiled back to put a tighter squeeze on her tight taut body, pressing her closer to the rigged cigarette machine. As she struggled, the Teen Wonder could hear Batwoman yelling, asking her what was going on. The young sidekick was in no position to reply now.
"...and to say nothing of the dangers of second-hand smoke," the Trickster's image boasted ominously as small nozzles emerged from the machine, right around the bound Flamebird's ears. As quickly as the two nozzles burst forth on each side of the Teen Wonder's head, plumes of white gas poured forth and completely engulfed Flamebird's face. A forced fit of coughing could be heard behind the cloud of sleeping gas.
"No!....*cough*....knock..*cough*...Knockout...Gassssss....," murmurred the gassed young heroine as the narcotic smoke engulfed and dulled her senses. Her voice quickly trailed off as she fell into a fitful forced slumber. Still bound upright, pinned to the boby-trapped cigarette machine, the gas began to clear and one could see the Teen Wonder's head bowed, peacefully sleeping off the gas attack from Gizmo Girl's menacing cigarette machine.
As Flamebird was sent off to dreamland, Batwoman heard the tussle and pounded at the wall that separated her from her sidekick. The dominoed dare-doll could tell exactly what happened, but it didn't sound good. With Flamebird under wraps, Trickster and Gizmo Girl turned their attention to Batwoman. Holograph images of the two villains appeared, fading in and out a bit at first as they made their appearance on Batwoman's side of the room, making it clear to our heroine that these were indeed images projected from some hidden device in the room. Batwoman turned quickly and faced the images now seemingly standing before her.
"Welcome, Batwoman," Trickster's image announced grandly. "So nice to finally meet you. Gizmo Girl and I have heard so much about you and your partner..."
"Who are you?!?," shouted an enraged Batwoman, concerned for her niece and taunted by holograms. "What have you done with Flamebird?!?"
"I'm Gizmo Girl and this is the ravagingly handsome Trickster," Gizmo's image boasted. "We're newcomers to Gotham, but you may have heard of some of our work in Bay City. The Teen Wonder is safe and sound behind the wall...nothing a good night's sleep can't fix."
"What did you do to her?," growled Batwoman.
"Just gave her a dose of Gizmo gas," Gizmo Girl's hologram continued, "and she'll be sleeping that of for the next couple of hours of so."
"You fiendish phantoms!," shouted the caped crusader, knowing they planned a similiar fate for her.
"Despite your name calling, Batwoman, we are prepared to offer you a simple wager," Trickster's image offered. "A sporting chance, if you will...see the slot machine on the wall that divides you from Flamebird?"
"I don't have time for your games," spat Batwoman with disgust, "and I never gamble."
"Being that you're trapped in a room with no doors and no means of escape, I don't believe you have much of a choice," Gizmo's image replied smoothly. "Now, face the slot machine...pull the arm...and if you get three cherries, the wall will part and you and Flamebird will be granted your freedom."
"I don't negotiate with criminals or play silly games," Batwoman announced. "Besides, how do I know you'll honor your word."
"I'm afraid you'll have to take my word as a honorable sportsman, caped crusader," Trickster's imaged reasoned, "and if you value Flamebird's safety...."
"Fine, three cherries and we're free," Batwoman conceded, facing no other option but to comply with this foolishness. "What if I get three lemons, the more probable outcome..."
"That's for us to know and you to find out," taunted the giddy image of the sexy Gizmo Girl. "Now, pull the arm of that ol' one armed bandit and let's play..."
Batwoman sneered at the giggly spandex-clad girl in green and black and turned to face the slot machine on the wall before her. She slowly pulled the arms back and released, causing the reels of the machines to spin into motion. As the wheels spun, Batwoman watched with resignation, being reduced to wagering for the safety of her niece and crime-fighting partner, Flamebird. The spinning of the reels seemed to last an eternity, until all three screeched to a sudden stop, revealing Batwoman and Flamebird's fate. The three windows of the slot machine showed the most undesired result, the accursed three lemons.
Her bright blue eyes under the cowl widened with surprise, but deep down inside...this was no surprise. The real surprise came as a trapdoor in front of the slot machine, and under the caped crusader's feet, collapsed under her. Batwoman went into freefall for a moment before hitting the floor only a few feet below where she originally stood. The dominoed dare-doll's fall was short enough where she landed on her feet without falling down, but what she fell into was of much greater concern. Batwoman landed her boots on a steel grating and surrounded by a clear, hard plastic tube that was so tight that she could hardly extend her arms. A couple of short jab-like punches and small kicks revealed how tough this clear plastic tubing was as it wouldn't budge a bit. The tube then extended upward with Batwoman securely inside, climbing like a mighty oak as it rose upward into the flooring of the second story control room. Batwoman was still in the basement as she saw the plastic tubing rise upward around her, her gloved hands at her sides felt the plastic moving up, leaving no avenue to climb out of the top. From below Batwoman's feet, coming up from the steel grating she stood on, a same white sleeping gas that subdued the Teen Wonder was being pumped into the tube that confined her so snuggly. As the gas filled the tube and floated upward, the sleepy smoke completely engulfed the caped crusader and left her only a few more seconds of consciousness. A couple of soft, ladylike coughs and sighs could be heard as the white gas swiftly escorted Batwoman into a forced forty-winks. Still standing upright, as the tube that held her was to small to away her to fall forward, Batwoman's sleepy nubile limp body sagged as her head dropped. Once fast asleep, a humming sound was heard as a vacuum device was activated to pull the KO'ed Batwoman upward in the tube, which now extended into the floor of the control room the Trickster and Gizmo Girl operated from. The sleeping heroine was sucked upward and disappeared into the villains' base of operations.
The Trickster hustled down the stairs from the control room to scoop up the knocked out Flamebird as the Teen Wonder was still held by a hook to the cigarette machine and sleeping off the effects of Gizmo gas. Pushing a lever on the wall and opening up a secret compartment to enter, the Trickster walking in the "room" Flamebird occupied and first removed her utility belt by unclasping the front buckle. After pulling off the hook, the Trickster grabbed the limp sleeping young heroine into his arms and threw her over his right shoulder to carry her up to the awaiting Gizmo Girl in the control room. The much prized yellow utility belt was thrown over his left shoulder has he exited to meet his awaiting young wife.
Gizmo Girl was busy herself, placing a gas mask over her face in case any lingering fumes of her Gizmo gas remained, and pulled the slumbering Batwoman out of the clear plastic tube via the door at the top of the confining piping. After setting the KO'ed crusader to the floor, Gizmo Girl too retrieved the much awaited prize, Batwoman's famed gadget arsenal in her utility belt, with a quick snap of the belt buckle. As the Trickster returned with his prizes, the Teen Wonder and her belt, the dynamic duo was reunited in the sinister control room of Gotham's most sinister tourists. With their victory complete, the villains embraced and shared a soft, lingering kiss to celebrate.
"Gizmo, honey, warm up a batch of your Gizmo Glue," Trickster asked of his lovely wife he held lovingly in his arms. "We'll keep the famed dynamic super-chicks under wraps as our booby-trapped vending machines are dispatched throughout Gotham City. With Batwoman and Flamebird out of the way for awhile, Gotham is ours for us and our menacing machines to plunder..."
TO BE CONTINUED....
Batwoman and Flamebird meet the Trickster and Gizmo Girl
Everett Bannister, the 47 year old owner of the Gotham based One Armed Bandit Novelty Company, the largest manufacturer of vending machines and slot machines, was well known for his unyielding work ethic. It was reported that he worked 12 hours a day, 7 days a week in his modest office that was centered in the large factory building in the industrial section of Gotham City. At his side as always was his loyal secretary, Ms. Christie Honeypenny, the twenty something lovely that presided over the office while Mr. Bannister labored away. On a quiet Sunday morning, the streets of the industrial area were very quiet. Almost all of the businesses and factories were closed and the employees of the One Armed Bandit Novelty Company too enjoyed the day off. Only Everett Bannister and Ms. Honeypenny were in the huge factory on this seemingly uneventful Sunday as a small panel truck drove up to the loading dock area of the large complex. Truck traffic wasn't uncommon in this business area of the city, but the occupants of the truck were odd indeed. Instead of the middle-aged truck driver one usually saw behind the wheel, a smartly dressed young attractive couple exited the vehicle. Devon Manchester, a 29 year old man of modest height and build, looked like a person of importance in a charcoal gray designer suit and $500 sunglasses. His wife, Jana Manchester, a petite 25 year old half-Japanese, half-Caucasian woman, too wore a provocative power suit. Jana's black blazer, short black shirt, and black pantyhose contrasted nicely with her stylish white blouse. She too wore expensive sunglasses and carried an expensive Nikon camera. They looked like any other yuppie power couple, attractive, well-dressed, and well-to-do. This was their first trip to Gotham as they were quite notorious in their hometown of Bay City. Notorious as the husband and wife criminal team know as Trickster and Gizmo Girl. Undercover in their business suits, instead of their much more garish criminal costumes, they hoped to pay Mr. Bannister a visit. Posing as journalists, they hoped to subdue the hard working Everett Bannister and his trusty secretary and make off with a few vending machines to start their crime spree in Gotham. As with most deranged criminal masterminds, their ultimate goal wasn't to become filthy rich. Trickster and Gizmo Girl hoped to collect the ultimate prizes. The prizes being the gadget-laden utility belts of Batwoman and Flamebird.
Walking around to the front office of the One Armed Bandit Novelty Co., Devon and Jana entered the unlocked front door to see a brightly lit small office with the bespeckled blonde cutie, Ms. Honeypenny, pouring over sales receipts at the front desk.
"Hello, is Mr. Everett Bannister in?," inquired Devon as he and his lovely raven haird wife approached the desk.
"Ah, yes he is," stammered the surprised secretary, unaccostumed to seeing any visitors on Sunday, "but he's not seeing anyone today."
"Um, that's a surprise to me, I'm Bill Wellington of Business Monthly and this is my photographer, Lacy Turlington," Devon stated confidently. "We were doing a cover story on Mr. Bannister and he told us this was the best time to interview him."
"Well, this is the first I've heard of any sort of interview," Ms. Honeypenny said as she looked up from her paperwork. "Mr. Bannister and the media relations people normally brief me on any...."
As the diligent secretary tried to explain that there would be no interview today, Jana slid a slender finger over the flash attachment to her camera. With a simple press of a small button, a blinding flash enveloped the entire front office. The stunned Ms. Honeypenny was frozen in mid-sentence before her eyes rolled back and her eyelids gently closed. As if in slow motion, the silenced secretary fell forward face first on her desk. Knocked out by the flash of light, Ms. Honeypenny took a forced rest upon her pile of paperwork. Sinister smiles crossed the faces of our well-dressed imposters.
"The neural paralyzing ray does it again, honey," marveled the grinning Devon, his eyes alight at the stunning of Mr. Bannister's secretary.
"Now that's what I call trick photography," giggled the raven haired Jana, still caressing the camera in her hands. "These special protective sunglasses you designed worked better than I hoped and yet so stylish..."
"Anything I design would look beautiful on you, my cupcake," gushed Devon as he saw the compliment redden the face of his blushing bride. "Now, let's deal with Mr. Bannister and get what we came for."
With the noise out front, a concerned and agitated Mr. Bannister emerged from his back office. How was he to get anything done with all this racket out front? Ready to castigate his secretary for not dispatching these unwanted visitors, Mr. Bannister was shocked to see the attractive young power-suited couple standing before him. He was also stunned to see his loyal secretary sleeping on the job.
"What in the blazes is going on out here?," boomed the angry Everett Bannister. "What in the Sam Hill happened to Ms. Honeypenny?"
"Pardon us, Mr. Bannister, but we're here from Business Monthly magazine to do a story about theft in Gotham City," Devon replied calmly as he pulled a pen from the inside pocket of his jacket. "Specifically, the theft at One Armed Bandit Novelty Company."
"What theft? I'm calling the police," spat the disgusted Mr. Bannister.
"The theft occurring right now, Mr. Bannister," Devon laughed as he pointed the pen in the direction of Mr. Bannister and fired a small dart into the fleshy area of his neck.
The pin-sized tranquilizing dart make quick work of this titan of industry as he staggered suddenly over unsturdy legs. Mr. Bannister's right hand clutched the side of his neck out of reflex as his eyelids grew heavier. As the knockout potion did its worst, Mr. Bannister's eyes closed as he collapsed in a heap on the floor. The satisfied criminal duo grinned and exchanged admiring glances.
"Felled by a simple tranq dart," Devon smiled, "but we don't have time to tag and bag him."
"A guess the pen is mightier than the sword," Jana joked as she spun puns that would make any superhero sidekick winch.
"Deliciously corny, my sweet," cooed Devon as he lovingly embraced his wistful wife, "but our work isn't yet done. Let's get those machines loaded before the authorities arrive and once we add our special mechanical touches, Gotham will be ours to plunder."
"...and the utility belts of Gotham's caped crusaders, Batwoman and Flamebird, will be our newest toys," added the gleeful Jana.
Hours later, in the early evening hours of that eventful Sunday, the awakened Mr. Bannister and Ms. Honeypenny were relating the story of the robbery by this young couple to the Gotham City Police. Both were perfectly fine after the assault, but they did have trouble giving a good description of the robbers. The neural paralyzing ray and the tranquilizing dart did a number of the short term memory of Ms. Honeypenny and Mr. Bannister. This wasn't helped by the fact that the criminal duo wore sunglasses. After giving the police a description of the various missing slot and vending machines that were taken in this brazen daylight robbery, the most useful piece of information Mr. Bannister could provide was that the slot machines were rigged with tracking devices, installed in case they were lifted from casinos. The puzzling part of this heist was that the machines taken were completely empty. All coins inside the slot machines were removed by the casinos that leased them previously and the vending machines were cleaned out of all money and merchandise. Why would two unlikely looking thieves plot such a risky robbery to steal machines of little value. As in the case of most confounding crimes that befuddled Gotham's finest, Commissioner Hamilton placed an urgent call on the emergency red "Bat" phone.
After a revitilizing trip to the gym on this sleepy Sunday, Jessica Hansen and her niece, Christine, returned to their suburban apartment just outside of Gotham City. In their civilian alter-egos, they were simply a raven-haired aerobics teacher and a student. Once trouble began, Jessica and Christine became the sexy masked, spandex-clad defenders of Gotham, Batwoman and Flamebird. A yoga class was just what the doctor ordered after a tangle with the mind-bending supervillain, Dr. Mesmero. After using his considerable hypnotic powers to convince the dynamic duo they were tightly bound by entangling vines which magically emerged from his top hat, Batwoman and Flamebird were frozen in place as their minds were forced to play devilish tricks on them. Bound in place only by the mental suggestions of Dr. Mesmero, it appeared the sinister sideshow magician had defeated the dynamic duo. However, the muscle spasms in the powerful nylon-clad legs of Batwoman broke the hypnotic spell as she used the element of surprise to spring into action to subdue Dr. Mesmero and his assistant, Ms. Dazzle. Being frozen in place for an extended period made for tight, tired muscles and Jessica and Christine felt enormous relief from the extensive, but painful, stretching exercises.
"Holy hamstrings, Jessica," boomed the young Christine, better known as the Teen Wonder, Flamebird, "I never imagined my muscles could get so tight."
"Yeah, I think my entire body was cramping up before wiping the floor with that Dr. Mesmero and that short-skirted assistant of his," groaned a still sore Jessica. "Unfortunately, its back to Benjamin Harrison High tomorrow. I think we both could use a couple of vacation days after that little adventure."
"Unfortunately, we're doing the review for that big Physics final exam tomorrow," sighed Christine, still rubbing the back of her arms. "I'd love to take a sick day, but I can't."
"Besides, too much time off looks awfully suspicious," noted a somber Jessica, realizing the gravity of balancing the responsibilties of two lives, "we take enough time off fending off the various villains threatening Gotham City..."
With that, the beeping of the emergency Bat-phone went off, feeling the air with a high-pitched buzzing sound. Rest and relaxation would have to wait. Batwoman and Flamebird were needed yet again.
In the abandoned warehouse, not far from One Armed Novelty Co., the former home of Romero Novelities Inc. sat vacant. Inside, however, the new lair of Trickster and Gizmo Girl was constructed inside. The villainous masters of tricks, traps, and booby trapped machinery were now clad in their more familiar spandex costumes. The modest built Devon, more the mod model type than burly muscle man, wore a red and black bodysuit. Divided straight down the middle, the left side of the suit was red, with matching red gloves and boots while the right side was black. A yellow utility belt, filled with criminal concoctions, was wore at his waist and his eyemask too was multi-colored, red on the left eye and black on the right. Gizmo Girl wore a similiar costume over her shapely 5'5 frame. A flourescent green and black tight spandex bodysuit, she too was split down the middle with a shocking shade of green on the left and black on the right. Gizmo Girl too wore a yellow utility belt, but added a tiny pair of green briefs she wore over her suit. Being experienced criminals, very familiar with the ins and outs of the novelty machine business, they knew the slot machines they stole contained tracking devices. Before unleashing their criminally rigged vending machines on the unsuspecting populace of Gotham City, the Trickster and Gizmo Girl decided it best to deal with Gotham's sexy spandex super-duo, Batwoman and Flamebird, first. Besides, the real bounty they hoped to leave Gotham City with, the utility belts of Batwoman and Flamebird, was a prize they couldn't wait to get their hands on. Plus, with the dynamic duo under wraps, they would be no heroine capable to halting their proposed crime spree. Trickster and Gizmo Girl's Gotham vacation was shaping up to be a profitable one indeed. There was only the matter of preparing the lair for the upcoming arrival of Batwoman and Flamebird and time was drawing near as they put the finishing touches on their booby-trapped machines. The large abandoned factory they set up had a control room on the secnod floor above the main floor of the warehouse. The Trickster and his lovely wife waited there, with the control panel to activate their various traps at their gloved fingertips.
Not long after receiving the call from Commissioner Hamilton, Jessica and Christine changing into their form-fitting costumes and sped downtown to police headquarters via the Bat-Cycle on this Sunday evening. Jessica, the 28 year old raven haired teacher, was clad in her yellow sleeved leotard, with her red gloves, boots, cowl, cape and shiny tan pantyhose. The red bat insignia was displayed proudly across her ample chest and her impressive yellow utility belt was slung low on her curvacous hips. Christine, the 18 year old with short blonde hair, was costumed in her sleeved red leotard, with her signature yellow eyemask, boots, gloves, and short cape. She too wore matching shiny tan hose on her lovely gams and a bright yellow utility belt on her petite waist. The dynamic duo looked as spectacular as ever in their spandex costumes, looking no worse for wear after their recent battle with the demonic Dr. Mesmero. They bounced off the cycle (well Batwoman bounced off the motorcycle, Flamebird sprang out of the sidecar) and ran up the steps to meet with the concerned commissioner.
"...so what you're telling us, Commissioner," reasoned Batwoman as she paced about the lavish office, deep in thought, "is that we have no idea who these criminals are, other than they a young couple in 300 dollar suits with some trick knockout devices, and they stole vending and slot machines that had no money in them."
"Exactly, the descriptions of the two was a bit hazy since the only two witnesses were knocked out," explained Commissioner Hamilton. "The tactics they used to subdue Mr. Bannister and Ms. Honeypenny are of great concern as well as taking machinery that as little to no value. Why would these thieves go through all the trouble to steal things like that?"
"Well, the use of 'knockout devices' sounds like every villain or villainess we encounter," interrupted Flamebird, pounding her fist into her open hand, and only half-joking. "Besides, most of these odd robberies usually involve stealing items that can be used for some other purpose, to hatch much bigger heists."
"Commissioner, my impetuous young partner has a point," explained the still pacing Batwoman, "these bizarre burglaries are a way of securing something these villains need for their larger scheme. What Flamebird doesn't realize is that the use of those 'knockout devices,' as you call them means we're not dealing with your garden variety petty thieves. Their methods indicate the work of a supervillain."
"But which one? These doesn't fit the M.O. of any of the usual suspects," interjected the puzzled Commissioner.
"Well, a villain in disguise with a sexy henchwoman working alongside sounds like most of the male villains we run in to," added Flamebird. "But a young man? Usually the villains are middle aged creeps."
"Hmmm...," Batwoman thought aloud, "the young part throws me off too, unless the woman is the brains behind this heist, even though she sounds a bit small for obvious choices. We might be dealing with someone new to the supervillainy game or someone new to Gotham City. There's really so little to go on."
"Well, there's a bit more than you realize, Batwoman," piped up the hopeful Commissioner. "Mr. Bannister provided us with a remote control that's linked with the tracking devices inside the stolen slot machines. Wherever these machines are stored, they will be easy to find. Hopefully these villains are in the same location as the machines."
"Its all we've got to go on," chimed in a skeptical Flamebird, "but I don't like walking blind into the lair of a pair of villains we know absolutely nothing about."
"Well, its the best we can do now, Flamebird," Batwoman said calmly. "Perhaps the element of surprise will be on our side, but the only way to know who we're dealing with is to pay them an unexpected visit. Flamebird, let's go...the mobile Bat-computer on the Bat-cycle should help us locate the whereabouts of the stolen slot machines, a sort of super-charging this remote control..."
As the dynamic duo sped off and linked the Bat-computer with the tracking devices, courtesy of the remote Mr. Bannister had provided them, the location of the abandoned Romero Novelities Inc. was revealed. Another novelty themed villain or villainess? The Jokester and Gag Girl immediately come to mind, but they are both behind bars after their last encounter with Batwoman and Flamebird. Maybe the word 'novel' has some significance? 'Novel' as in a book, indicating the work of the Bookworm. Yet the Bookworm is safely secured behind the padded walls of the Harkham Asylum. Only a visit to the abandoned factory would let them know for sure.
When the Batcycle arrived with the beautiful Batwoman and foxy Flamebird in tow out front of the decaying abandoned factory, darkness had engulfed Gotham on this late Sunday evening. There was no indication of any movement inside as the entire building looked dark inside. The broken and grimy windows around the facility only reflected the moonlight from above. Standing at the front entrance of the building, which was boarded shut, Batwoman and Flamebird decided to take a familiar route inside. Hoping to spy any suspicious activity from the skylights above, the spandex-clad superchicks threw their Bat-a-rangs up to the top of the three story building and climbed up the wall with their super-strong Bat-ropes. ONce on top of the roof, they realized that the skylights were little help. The area below was completely dark and even the small sliver of moonlight did little to show what was waiting below.
"Maybe the thieves just stashed the machines here," Flamebird thought aloud, "or dropped the tracking devices here to throw us off their path."
"Sound reasoning, Flamebird, I'm beginning to think the same thing," nodded Batwoman. "But there's only one way to know for sure. This skylight is open wide enough to fit through and we can secure our Bat-a-rangs to repel down inside the building."
"Ouch, all this climbing and repelling is killing my sore muscles," groaned the tired Teen Wonder.
Inside the building, in the second story control room, the Trickster planted a soft kiss on the cheek of his criminal partner, Gizmo Girl. The hidden security cameras on the roof gave the villainous duo a good look at the visitors looking about.
"It appears our guests have arrived, my sweet," hummed the Trickster in a sinsiter tone. "Fortunately, we are more than ready for their arrival."
"And those super-equipped utility belts will be all ours, hunny bunny," gushed Gizmo Girl.
Batwoman and Flamebird repelled cautiously into the darkness inside the abandoned factory. The area below was completely concealed as they slowly guided their path downward. Concerned that they may hit some elevated platforms or fall healong into an awaiting villain's clutches, the dynamic duo took the three story trip to the ground floor without incident. Once their go-go booted feet were securely on the floor, they released their ropes and felt their way around the pitch black abyss.
"Way too dark to see anything, Batwoman," Flamebird whispered. "It seems completely empty."
"Yes, way to dark, too bad the infra-red Bat-goggles were broken by the sonic scream of Mockingbird," Batwomen whispered back. "I'll send a silent sonar pulse from the buckle of my utility belt to see if anything is around us..."
Before Batwoman could get to her belt, the lights above burst on above them. Going from complete darkness to bright flourescent white lighting hurt the eyes of the spandex superfoxes and blurred their vision for a brief moment. A brief moment was all the Trickster and Gizmo Girl needed. Looking around in a haze, Batwoman and the Teen Wonder could see various vending machines against the walls of a fairly small confinded area. Before they could gather their bearing, a sliding wall was activated in the middle of the room, splitting it into two separate rooms. Unfortunately for Batwoman and Flamebird, the sudden wall that suddenly slid between them separated our costumed crime-fighters, quarantining them into separate quarters. Our heroines pounded on the wall that divided them, keeping them apart, hoping the other was O.K.
"Batwoman! Batwoman! Are you there?," Flamebird shouted as she punched at the solid concrete partition to little effect.
"Flamebird! Yes, I'm right on the other side of this wall that came out of nowhere,"
exclaimed Batwoman. "The wall won't budge..."
"Some kind of trap, Batwoman," yelled Flamebird, turning about to see the small room with no doors and surrounded by various vending machines.
"It appears so...there's a slot machine mounted on my side, I'll get my Bat-tools out and blast through the weak spot in the wall," Batwoman shouted as she reached into her belt for a metal file to probe the concrete surface that separated her from her sidekick.
As Flamebird stepped back from the wall and scanned for any surprises, images of the brightly colored costumed Trickster and Gizmo Girl emerged out of nowhere. They seemed to suddenly materialize from thin air. No door was opened, trapdoor or otherwise, to allow their entry, but the figures were so clear, the appeared very real and menacing. Trickster stood with hands on hips as a smirking Gizmo Girl took a cocky stand with a strange looking ray-gun in her gloved hand at her side.
"Hello, Flamebird...I'm the Trickster and this is my associate, Gizmo Girl," Trickster stated before the stunned and scared Flamebird. "Perhaps you've heard of us. We've created quite a stir in Bay City."
"...and Ms. Teen Wonder, you've probably heard of my neural paralyzing ray that will quickly render you unconscious," Gizmo Girl giggled as she drew the ray gun up to Flamebird's face. "Don't worry, hun, its quite painless."
Seeing these villains suddenly appear froze Flamebird in fear for a brief moment, but the sight of some brain zapping stun gun in her face forced her into action. The Teen Wonder sprang forward to grab the gun that was mere inches from her face, but to her shock and surprise...Flamebird ran right through the image. Trickster and Gizmo Girl were not in the room, only a realistic holographic image of the two villains laughing as she ran right past the projections.
"Holograms!," Flamebird spat with anger as she was truly fooled. The projected images of the two villains were see apparant as they laughed heartily at their little joke.
The Teen Wonder ran right into an old cigarette vending machine and she grabbed the sides to stop herself from running right into it. She spun around as she could hear the voices from the hologram taunting her and the dismayed voice of Batwoman asking what was going on.
Facing the laughing images, with her back to the cigarette machine she almost ran into, a stern and angry look crossed Flamebird's masked face.
"What's the meaning of this?," shouted Flamebird, assuming a fighting stance, even though the images before her were only holograms. "What do you want?"
"We want to warn you about the dangers of smoking, Flamebird," the holographic Gizmo Girl stated, mocking the public service announcements Batwoman and Flamebird did on the dangers of tobacco use. "Stay away from the cigarette machine, Wonder Teen, you'll be surprised how easy it is to get hooked..."
As the hologram spoke, a thin hook-like wire sprang from a hidden compartment in the side of the vending machine. Flamebird stood before the images that mocked her, unaware of the booby-trapped machine operating behind her. The hook slid out silently until it wrapped around the chest and arms of the stunned teen superheroine, pinning her arms to her sides just below the bust and dragging her back to the front of the cigarette machine. Pulled back with her back pinned to the machine, with her arms secured tightly to her sides by the metal hook, the Teen Wonder was helpless as she struggled to free herself with no success.
"Something...grabbed me...pinned back...can't...free...can't free my arms," Flamebird cried as the hook coiled back to put a tighter squeeze on her tight taut body, pressing her closer to the rigged cigarette machine. As she struggled, the Teen Wonder could hear Batwoman yelling, asking her what was going on. The young sidekick was in no position to reply now.
"...and to say nothing of the dangers of second-hand smoke," the Trickster's image boasted ominously as small nozzles emerged from the machine, right around the bound Flamebird's ears. As quickly as the two nozzles burst forth on each side of the Teen Wonder's head, plumes of white gas poured forth and completely engulfed Flamebird's face. A forced fit of coughing could be heard behind the cloud of sleeping gas.
"No!....*cough*....knock..*cough*...Knockout...Gassssss....," murmurred the gassed young heroine as the narcotic smoke engulfed and dulled her senses. Her voice quickly trailed off as she fell into a fitful forced slumber. Still bound upright, pinned to the boby-trapped cigarette machine, the gas began to clear and one could see the Teen Wonder's head bowed, peacefully sleeping off the gas attack from Gizmo Girl's menacing cigarette machine.
As Flamebird was sent off to dreamland, Batwoman heard the tussle and pounded at the wall that separated her from her sidekick. The dominoed dare-doll could tell exactly what happened, but it didn't sound good. With Flamebird under wraps, Trickster and Gizmo Girl turned their attention to Batwoman. Holograph images of the two villains appeared, fading in and out a bit at first as they made their appearance on Batwoman's side of the room, making it clear to our heroine that these were indeed images projected from some hidden device in the room. Batwoman turned quickly and faced the images now seemingly standing before her.
"Welcome, Batwoman," Trickster's image announced grandly. "So nice to finally meet you. Gizmo Girl and I have heard so much about you and your partner..."
"Who are you?!?," shouted an enraged Batwoman, concerned for her niece and taunted by holograms. "What have you done with Flamebird?!?"
"I'm Gizmo Girl and this is the ravagingly handsome Trickster," Gizmo's image boasted. "We're newcomers to Gotham, but you may have heard of some of our work in Bay City. The Teen Wonder is safe and sound behind the wall...nothing a good night's sleep can't fix."
"What did you do to her?," growled Batwoman.
"Just gave her a dose of Gizmo gas," Gizmo Girl's hologram continued, "and she'll be sleeping that of for the next couple of hours of so."
"You fiendish phantoms!," shouted the caped crusader, knowing they planned a similiar fate for her.
"Despite your name calling, Batwoman, we are prepared to offer you a simple wager," Trickster's image offered. "A sporting chance, if you will...see the slot machine on the wall that divides you from Flamebird?"
"I don't have time for your games," spat Batwoman with disgust, "and I never gamble."
"Being that you're trapped in a room with no doors and no means of escape, I don't believe you have much of a choice," Gizmo's image replied smoothly. "Now, face the slot machine...pull the arm...and if you get three cherries, the wall will part and you and Flamebird will be granted your freedom."
"I don't negotiate with criminals or play silly games," Batwoman announced. "Besides, how do I know you'll honor your word."
"I'm afraid you'll have to take my word as a honorable sportsman, caped crusader," Trickster's imaged reasoned, "and if you value Flamebird's safety...."
"Fine, three cherries and we're free," Batwoman conceded, facing no other option but to comply with this foolishness. "What if I get three lemons, the more probable outcome..."
"That's for us to know and you to find out," taunted the giddy image of the sexy Gizmo Girl. "Now, pull the arm of that ol' one armed bandit and let's play..."
Batwoman sneered at the giggly spandex-clad girl in green and black and turned to face the slot machine on the wall before her. She slowly pulled the arms back and released, causing the reels of the machines to spin into motion. As the wheels spun, Batwoman watched with resignation, being reduced to wagering for the safety of her niece and crime-fighting partner, Flamebird. The spinning of the reels seemed to last an eternity, until all three screeched to a sudden stop, revealing Batwoman and Flamebird's fate. The three windows of the slot machine showed the most undesired result, the accursed three lemons.
Her bright blue eyes under the cowl widened with surprise, but deep down inside...this was no surprise. The real surprise came as a trapdoor in front of the slot machine, and under the caped crusader's feet, collapsed under her. Batwoman went into freefall for a moment before hitting the floor only a few feet below where she originally stood. The dominoed dare-doll's fall was short enough where she landed on her feet without falling down, but what she fell into was of much greater concern. Batwoman landed her boots on a steel grating and surrounded by a clear, hard plastic tube that was so tight that she could hardly extend her arms. A couple of short jab-like punches and small kicks revealed how tough this clear plastic tubing was as it wouldn't budge a bit. The tube then extended upward with Batwoman securely inside, climbing like a mighty oak as it rose upward into the flooring of the second story control room. Batwoman was still in the basement as she saw the plastic tubing rise upward around her, her gloved hands at her sides felt the plastic moving up, leaving no avenue to climb out of the top. From below Batwoman's feet, coming up from the steel grating she stood on, a same white sleeping gas that subdued the Teen Wonder was being pumped into the tube that confined her so snuggly. As the gas filled the tube and floated upward, the sleepy smoke completely engulfed the caped crusader and left her only a few more seconds of consciousness. A couple of soft, ladylike coughs and sighs could be heard as the white gas swiftly escorted Batwoman into a forced forty-winks. Still standing upright, as the tube that held her was to small to away her to fall forward, Batwoman's sleepy nubile limp body sagged as her head dropped. Once fast asleep, a humming sound was heard as a vacuum device was activated to pull the KO'ed Batwoman upward in the tube, which now extended into the floor of the control room the Trickster and Gizmo Girl operated from. The sleeping heroine was sucked upward and disappeared into the villains' base of operations.
The Trickster hustled down the stairs from the control room to scoop up the knocked out Flamebird as the Teen Wonder was still held by a hook to the cigarette machine and sleeping off the effects of Gizmo gas. Pushing a lever on the wall and opening up a secret compartment to enter, the Trickster walking in the "room" Flamebird occupied and first removed her utility belt by unclasping the front buckle. After pulling off the hook, the Trickster grabbed the limp sleeping young heroine into his arms and threw her over his right shoulder to carry her up to the awaiting Gizmo Girl in the control room. The much prized yellow utility belt was thrown over his left shoulder has he exited to meet his awaiting young wife.
Gizmo Girl was busy herself, placing a gas mask over her face in case any lingering fumes of her Gizmo gas remained, and pulled the slumbering Batwoman out of the clear plastic tube via the door at the top of the confining piping. After setting the KO'ed crusader to the floor, Gizmo Girl too retrieved the much awaited prize, Batwoman's famed gadget arsenal in her utility belt, with a quick snap of the belt buckle. As the Trickster returned with his prizes, the Teen Wonder and her belt, the dynamic duo was reunited in the sinister control room of Gotham's most sinister tourists. With their victory complete, the villains embraced and shared a soft, lingering kiss to celebrate.
"Gizmo, honey, warm up a batch of your Gizmo Glue," Trickster asked of his lovely wife he held lovingly in his arms. "We'll keep the famed dynamic super-chicks under wraps as our booby-trapped vending machines are dispatched throughout Gotham City. With Batwoman and Flamebird out of the way for awhile, Gotham is ours for us and our menacing machines to plunder..."
TO BE CONTINUED....