How do you capture a superheroine who is a physical specimen and knows various forms of combat? You use her naïve sense of justice and her overconfidence against her. But most important, you need to be in control of the situation and fight your prey on your own terms and in your own lair.
Sandman has set a trap for Spydra, one he thinks she won’t be able to overcome. Will he succeed or will Spydra prevail? Find out in a co-production by Sleepy Superheroines and Matteo Piccinini’s Dollmaker Studios. Available only at