Hello everybody,
My name is CUPI, and I am developing a mixed fighting/wrestling game using the unreal engine 4.
The concentration lays in customization, interaction with defeated opponents (victory poses etc.) and submission moves.
The game momentarily is in a very.. very early stage (version 0.01), but it already includes:
- character customisation
- blocking and counter
- submission move (only sleeper hold for now)
To Do for the next Build (Version 0.02):
- Fix (rebuild) combat system, assassins creed like (it`s way too awkward right now..)
- Add male assets
- Add option to choose a gender to fight with
- Add physics to hair and clothing (maybe)
How I invision the finished product:
- Regular updates of new animations (victory poses etc.), submission moves, attacks and clothing
- Fluid transitions from free fighting and ground fighting
- Humiliation, teasing and other interactions between you and the opponent
- Online pvp fights with your custom character
- Whatever my Patreons will come up with...
You can follow the development and play the public debug build of now and the future on my patron:
http://patreon.com/cupi
Mixed fighting/wrestling game by CUPI
- MightyHypnotic
- Site Admin
- Posts: 3114
- Joined: 20 years ago
- Contact:
This looks very promising!
- MightyHypnotic
- Site Admin
- Posts: 3114
- Joined: 20 years ago
- Contact:
There is a lot of information on the patreon page that will show the current state of development/bugs/enhancements. I recommend you read that page first before commenting since your question/comment might already be addressed on that page.