Malice wrote: ↑11 months ago
Abductorenmadrid wrote: ↑11 months ago
Malice wrote: ↑11 months ago
Interesting premise, but can you salvage any more moments from the movie to actually build a sequel from this?
I love Tomb Raider stories, especially when they center on F/F dynamics.
Well done on integrating that compromising video and the notes on the contract, that hit just right.
Thanks for the feedback.
I've not studied the TR movie much but liked the potential of using the imagery available to set Miller against Lara Croft. Like you, I do enjoy F/f dynamics in action, particularly when it is asymmetric in nature. Lillian Luthor and Selena (the witch) both had young, pretty adversaries that had superpowers to contend with (and the joy of taking those powers away!) and in this case Ana Miller can only flex her legal muscle to get what she wants from the wealthy brat, Lara Croft.
So, for now, in the movie context there is not too much to expand on, but as you have probably seen I am not adverse to taking our heroines out of their movie scenes and into other dark, alternate environments, particularly a dungeon or two. Certainly though, I am not in a frame of mind to "Fugitive Witch of Daxam" again with this material.
Thanks for spotting the manip work, not all the frames were simply lifted from the movie, the legal documents had some spice added to them and of course the camcorder was never in that particular scene in the movie! Well spotted!
May I ask how much time went into the production of that piece?
Is the text in red your writing?
What software did you use for all the manips? (There are a few, and they’re all very nice, my favorite is the one next to Lara's signature.)
Trying to account for the hours is hard. I think just thinking up the concept - this is a blackmail scene - just takes some inspiration from the stills and a spark of imagination. Seeing things without dialogue allows you to imagine how it could be instead - this is hard to quantify.
Again, imagination and inspiration allowed me to change the scene from Lara solving the puzzle box in the office to her watching the camcorder instead. The camcorder scene happens in the secret den in the crypt later. but fortunately is shot in a similar perspective to scenes in the office. I think merging those two scenes to happen at the office and not in the secret den was the most time heavy. Each of those frames with a camcorder may have taken a ballpark hour each to rework, finding more imagery of a similar camcorder (to give more viewing angles) also took a little time.
Time heavy was also doing the documentation - the movie stills have some nice real estate to play with and made a good template to spice up the language in it. It was hard for me to get the perspective and curvature of the paper matched for the text and I am still not happy with some of it - but at a glance it will do. There was probably an hour or more for the legalspeak to appear. When it comes to things like this I am prepared to sacrifice clean and easy reading for implied reality, making it feel more real.
The "red ink" side notes are my words, but also done in-app. The text was created using a sort of "biro" font (free from a font site) and then perspective shifted to try and match the angles, so no, it's not my actual handwriting. It's also important to try and put in a hint of motion blur and slight off-focus it to match the state of the real text on the page.
Throw in pacing the dialogue, bubbles, sequencing, and file housekeeping (ordering out the original frames, selecting donor frames, managing layer files and final jpeg files) there is probably about 50-60 hours of tangible and intangible work there.
Lastly - I use an app called paint.net (it's the name - but it's not a web address so search accordingly)